Past and current projects undertaken by
our research team
2005 to 2006 -
Researching and
Developing an Optimised Search tool for
the World Wide Web.
The problem this study intended to
address was that of the average and
majority of computer users being able to
find any information they are after in
the ever growing mass of information
available for them to search through
online. In today’s society, especially
in western culture, there is access to
internet available to nearly everyone.
There are search engines and facilities
that if used correctly provide many
advanced and suitable search methods to
find information, but this report
demonstrates how that the majority of
users do not use these features. It was
found that users’ characteristics and
behaviours when searching online are not
geared towards using more hidden away
advanced features, and it was also found
that it is hard to change people’s
behaviours. It is shown that users
become overwhelmed with information
using the search methods that they
commonly use; and that through research
and investigation, an optimised system
and approach enables users to find their
information in a quicker and easier
fashion than the main search engines
currently provide.
The aim of this study was to research
into an optimised approach to aid users
in the searching and retrieving of
information on a computer, focusing on
the World Wide Web. Focus was on
research and concept and creating
prototypes rather than producing a fully
coded system.
Thorough research was conducted into
existing systems, approaches and user
characteristics and behaviours. This was
supplemented with a user requirements
questionnaire. All the data was analysed
and four approaches were short listed as
potential solution systems. These were
developed into working prototypes and
tested. It was found from user testing
and feedback that an amalgamation of
approaches was desired and the final
proposal took this into account by
creating a user determinable portal
based, ‘multiple search centre’
approach. It was believed that with this
approach the functionality required for
the majority of users carrying out the
majority of their search tasks could be
provided in an optimal way.
The final working prototype was
thoroughly tested by users from a
variety of backgrounds, computer use and
computer proficiency. It was clearly
seen that the new system resulted in
greatly reduced times to complete tasks.
The significance of these findings is
that it is possible to present the user
with a choice of options that whilst
presented in a simple and user friendly
way, actually provide the user with a
powerful search tool. By creating a
system that matches users’ behaviours
and characteristics it is possible to
provide them with an optimised and
personalised approach to searching.
2005 to 2006 -
An Investigation
into the Comparison of Autopoietic
Theory with Knowledge Management in
Organisations
Knowledge Management has been
extensively researched over the years,
however it is only now that its
importance has been realised,
particularly by organisations. Many
attempts have been made to capture and
distribute knowledge throughout an
organisation but it has since been
realised that this is more problematic
than first expected. In each case only a
small part of the intended knowledge is
actually retained by the recipient,
resultantly, means to make the process
more efficient need to be addressed.
Rather than look at means to capture
knowledge, this investigation is
concerned with the theory behind
knowledge management and how it applies
to organisations and those employees who
work within them.
2005 to 2006 -
Development of a
Simulation for the QuinSpin System
The ability to quickly and accurately
analysis performance in real-time as a
game is being played is becoming
increasingly important in modern sport.
The sport performance information being
generated is used in coaches’ decision
making processes to influence either
individual or team performance. The
advance in technology over recent years
has benefited sports analysis allowing
for quicker, more efficient and more
accurate results. This has directly
affected the coaching of an athlete as
they and their coach are able to assess
their abilities and performance using
information technology and quickly
identify areas that need improvement.
The fast pace of the sports industry
combined with state of the art research
undertaken at top universities and
laboratories around the world; make
technology and sports analysis an
exciting and prospective research area.
This project works closely with a new
technology, QuinSpin, to accurately
simulate the path of flight of a
football. The simulations will represent
the path of the ball, its velocity,
elevation and spin in a number of 2D
views.
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